USky: Skybox-Based Lighting Shader 1.15 -Unity 5专用的天光系统
本帖最后由 nuvi1445 于 2016-4-21 15:36 编辑USky: Skybox-Based Lighting Shader 1.15 -Unity 5专用的天光系统
Requires Unity 5.0.2 or higher - 需要Unity 5.0.2以上的版本!
uSky is a Physically Based Atmospheric Scattering Skybox in Unity. It will dynamically change the sky color based on the direction of the Light. No more old school static image skyboxes and lighting your scenes with natural sky light color from uSky!
uSky's skybox has been designed and work flawlessly with Unity 5 built-in skybox-based ambient and skybox generated specular reflection. Ambient color and reflection probe will automatically generated within Unity 5 Editor.
Right now uSky will work also with any third-party image-based lighting system in Unity 4. (SkyShop, Antonov Suit and Lux..etc) User just need to manually bake the convolve cubemaps and set them up.
Skybox Webplayer
*Works with both Unity Free & Unity Pro
Shader Features
> iOS & Android support
> Gamma and Linear rendering
> Deferred & Forward shader paths
> Camera HDR and Tonemapping support
> No dx11 required and fully cross-platform
> Full source codes included!
Note:
uSky required SM3.0
能够实时光照,白天黑夜效果,有比较详细的参数设置,基本的瑞利散射和米氏散射都会有,设置不难,还算容易上手的天光系统插件,教程在Unity解压包里面有的,翻译就可以。目前是1.15版本,2.0beta还没放出。 手机IOS 和安卓都支持。
**** Hidden Message *****
楼主知不知道这个usky的云是跟物体穿插的问题怎么解决呢? 感谢分享
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谢谢谢,看起来不错
多谢分享 学习 谢谢分享
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感谢楼主分享
谢谢楼主