我有一个3dmax模型动画导出fbx后再导入u3d动画异常了
我也对模型进行了重置变换 哪位能帮我下4480 该问题由骨骼缩放不是100导致 也就是The FBX plug-in only supports orthogonal (or perpendicular) axes问题
那么问题来了,有人有可以恢复骨骼缩放回100还不影响骨骼动画的工具么? https://screencast.autodesk.com/Embed/Timeline/046df597-2da6-4fc2-8874-8161152309f1
这里还有个解决视频,稍后尝试一下. 网上的这个方法我也试了,没用
One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects:
Solution
Select the offending object, go to the Hierarchy tab / Adjust Transform, and Reset the Transform and the Scale. 另外说明一下我的模型 用Physique to skin 工具转换过 原文件是Physique 转换之前我做了重置变换 也没用 转换完的动画都正常在max中 导出就不正常了. 导出fbx 有以下错误提示
One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal).
The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes.
This can create an inaccurate appearance with the affected objects:
-Bip01 L Calf
-Bip01 L Foot
-Bip01 R Calf
-Bip01 R Foot
-Bip01 Spine1
网上的说法是 重置变换 英文名是 resetxform 我发现3dmax导出的fbx 再导入回去 动画就是有问题的
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