53376063 发表于 2019-11-25 10:59

我有一个3dmax模型动画导出fbx后再导入u3d动画异常了

我也对模型进行了重置变换 哪位能帮我下

4480

53376063 发表于 2019-11-26 10:35

该问题由骨骼缩放不是100导致 也就是The FBX plug-in only supports orthogonal (or perpendicular) axes问题
那么问题来了,有人有可以恢复骨骼缩放回100还不影响骨骼动画的工具么?

53376063 发表于 2019-11-25 12:28

https://screencast.autodesk.com/Embed/Timeline/046df597-2da6-4fc2-8874-8161152309f1
这里还有个解决视频,稍后尝试一下.

53376063 发表于 2019-11-25 12:00

网上的这个方法我也试了,没用
One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects:

Solution
Select the offending object, go to the Hierarchy tab / Adjust Transform, and Reset the Transform and the Scale.

53376063 发表于 2019-11-25 11:40

另外说明一下我的模型 用Physique to skin 工具转换过 原文件是Physique 转换之前我做了重置变换 也没用 转换完的动画都正常在max中 导出就不正常了.

53376063 发表于 2019-11-25 11:37

导出fbx 有以下错误提示
One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal).
The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes.
This can create an inaccurate appearance with the affected objects:
    -Bip01 L Calf
    -Bip01 L Foot
    -Bip01 R Calf
    -Bip01 R Foot
    -Bip01 Spine1
网上的说法是 重置变换 英文名是 resetxform

53376063 发表于 2019-11-25 11:27

我发现3dmax导出的fbx 再导入回去 动画就是有问题的
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