Begin Map
Begin Level
Begin Actor Class=StaticMeshActor Name=SM_TableRound4 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor' GroupActor=GroupActor_4
Begin Object Class=StaticMeshComponent Name="StaticMeshComponent0" Archetype=StaticMeshComponent'/Script/Engine.Default__StaticMeshActor:StaticMeshComponent0'
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=StaticMesh'/Game/StarterContent/Props/SM_TableRound.SM_TableRound'
StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_2C1BC8F50A7A43818AFE266EB43D9060_12504DFE436B6C289D9E3AAF791EDD3B0000000001000000010000000100000000000000000000004000000000000000010000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000"
bHasCachedStaticLighting=True
VisibilityId=5
BodyInstance=(Scale3D=(X=0.859972,Y=0.859972,Z=1.000000))
RelativeLocation=(X=-220.313934,Y=-187.814560,Z=19.999939)
RelativeScale3D=(X=0.859972,Y=0.859972,Z=1.000000)
CustomProperties
End Object
StaticMeshComponent=StaticMeshComponent0
RootComponent=StaticMeshComponent0
ActorLabel="SM_TableRound4"
End Actor
End Level
Begin Surface
End Surface
End Map
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