. with any rigs : To use LH | Auto-Skin with another rig, the work remains essentially the same that on a rig generated with LH | Auto-Rig and discussed above.
| The particularity is that you must to add and categorize manually the bones rig in many listboxs in the special interface "Others bones rig" (3) which open with the checkbutton "other rig" (1).
Warning! to make that the script be able to manage properly the left and right symmetry, your left and right bones must be named with a same structure, by exemple: "Bip001 R Forearm" / "Bip001 L Forearm" or, another exemple, "Base HumanRForearm" / "Base HumanLForearm". Once your bones are classified, to activate the script you must validate your bones classified with the button "validation". To clear the differents listbox you can press the "clear" button (2).
On the main interface, an additional option will be activate (5). This options will allow you to select the correct axes to scale properly your bones with the "push" tools. |
Following the creation of skinning is exactly the same as with a rig generated with LH | Auto-rig, so read above. Tutorial with biped : |