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把这个脚本挂在一个cube上,然后把另一个cube拖到target上,把这两个物体之间有一段距离,然后运行,就看到效果了- using UnityEngine;
- using System.Collections;
- public class ProjectileTest : MonoBehaviour
- {
- public GameObject target;
- public float speed = 10;
- private float distanceToTarget;
- private bool move = true;
- void Start ()
- {
- distanceToTarget = Vector3.Distance (this.transform.position, target.transform.position);
- StartCoroutine (Shoot ());
- }
-
- IEnumerator Shoot ()
- {
-
- while (move) {
- Vector3 targetPos = target.transform.position;
- this.transform.LookAt (targetPos);
- float angle = Mathf.Min (1, Vector3.Distance (this.transform.position, targetPos) / distanceToTarget) * 45;
- this.transform.rotation = this.transform.rotation * Quaternion.Euler (Mathf.Clamp (-angle, -42, 42), 0, 0);
- float currentDist = Vector3.Distance (this.transform.position, target.transform.position);
- print ("currentDist" + currentDist);
- if (currentDist < 0.5f)
- move = false;
- this.transform.Translate (Vector3.forward * Mathf.Min (speed * Time.deltaTime, currentDist));
- yield return null;
- }
- }
- }
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